idiosyncrasy Today

Scathing social commentary meets the gamer generation.

Friday, July 28, 2006

Relic says the Indie dev market is going to be hard pressed

According to Ron Moravek, head of Relic Entertainment (see: Homeworld) that the industry is rapidly changing, and there is still room to see independent developers though that is getting tougher and tougher thanks to growing production costs.

Moravek brings up the dev cost of Homeworld, Relic's 1999 hit space RTS, was around $2.1 million and the staff on the project was only around 22 people. This is in stark contrast to the average high end titles costing in excess of $10-$20 million, with some bigger budget games like Halo and GTA are probably costing substantially more, and the fact that newer games have small fleets of workers, usually numbering in the hundreds.

This is truly a sad state, because there have been great indie companies in the past to make excellent games. It's an unfortunate trend that will lead to the elimination of the proletariet by the ever growing and monetarily well established bourgeoisie. (see: History)

It's less and less feesible that a new company with delusions of granduer will get a chance to make their name known thanks to the current dev costs, leaving the market as a whole left buying games from the ever growing superpowers (see: EA amongst others).

It's very very sad...

\\drew

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