MK3 DS
Check out the video, looks just like the original, but.... there's Puzzle Fighter!
\\drew
Scathing social commentary meets the gamer generation.
· Dual Screen (book-style) full-screen action
· Single Screen (top-down) full-screen action
· D-Pad & Touch screen support (in both Dual Screen & Single Screen modes)
· Voice Recognition
· Rumble Pak Support
· Arcade & Home modes: This feature allows you to switch between the Arcade and Home versions of the game (Arcade default). The differences between the two are that the latter includes the additional sequences that were not in the original Arcade game.
· Game Statistics: Displays your lives and overall score
· Lives: Choose between unlimited, standard 5 lives or sudden death single life mode
· Difficulty: Easy or Hard. The Hard option complicates things by adding additional moves in certain sequences and mixes up the scenes for less linear stage progression. Timing of moves is also affected - achieve higher scores
· Visual Move Guide On/Off: Toggle this option on to bring up a visual clue that shows whether you entered the right move or not. A red circle means you entered the wrong move or your timing is off, a green one lets you know you did it right.
· Watch mode (learning mode - video mode): All game scenes without deaths - all game scenes with deaths scenes, in addition to an option where the player can choose to watch a specific sceneIndependent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit. WiiWare brings new levels of creativity and value to the ever-growing population of Wii owners.Full Press Release:
Nintendo's WiiWare Paves The Way For Fresh Games, Cool Consumer Experiences Nintendo Sets a New Paradigm: One Game Can Still Make a DifferenceIt's about time Nintendo has decided to jump on the independent developer bandwagon. While I love my 360 its primary use is to play XBOX Live Arcade games. With the versatility of the Wii, and big publishers often afraid to ship an untested idea, independent developers could really make the Wii a stronger system with innovative and addictive games at a low price point for the consumer.SANTA MONICA, Calif., June 27 /PRNewswire/ -- The search for the next ingeniously ground-breaking video game has begun. At a private developers conference this week, Nintendo announced the introduction of WiiWare(TM), a game-creation service that will allow developers large and small to create new downloadable video game content for sale by Nintendo through the Wii Shop Channel of the hot Wii(TM) home video game system. WiiWare paves the way for smaller, more creative games to make their way to the public at lower prices, without any inventory risk to developers. The first WiiWare content will launch in early 2008.
"Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit," says Nintendo of America President Reggie Fils-Aime. "WiiWare brings new levels of creativity and value to the ever-growing population of Wii owners."
WiiWare will be posted on the Wii Shop Channel. As with current Wii Shop Channel offerings, users will redeem Wii Points(TM) to download content. It will support a variety of pricing options. Details about that and upcoming projects will be announced at a later date. For more information about Wii, visit http://www.Wii.com.
The possibilities for WiiWare are limited only by the imaginations of developers. WiiWare provides game creators a simple method by which they can get their games to the public. This approach, combined with the remarkable motion controls of the Wii Remote(TM) and Nunchuk(TM), will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds. The reduced barriers to development provide developers the freedom to create and an inexpensive, clearly defined path to reach consumers who will ultimately determine which game will become the Next Big Thing.
Software is doing vision and so, you know, imagine a game machine where you're just going to pick up the bat and swing it or the tennis racket and swing it.Last time I checked this was quite possible... and possibly the main intent of a next gen system already *cough* Wii *cough*. But I'm just a grunt, maybe I don't understand the whole story. Bill, could you possibly explain how this factoid of your game plan differs from turning on my Wii and rocking out with some tennis?
No, that's not it. You can't pick up your tennis racket. And swing it.Ok, now I'm lost. When delving way back into my childhood (see: those hazy years when I used to go outside), that was called "playing tennis" I'm pretty sure you don't need a microsoft console to do that one, but again, I'm just a grunt, I can't possibly conceive the inner-workings of "the Gates" (see: very similar to the Hasslehoff, but less popular in Germany).